| 1. | Parameter identification of a plasticity - based damage model 一个基于塑性的损伤本构模型的参数辨识 |
| 2. | A microstructure - based damage constitutive model for pearlitic materials 基于微结构损伤的珠光体材料本构行为研究 |
| 3. | Wavelet - based damage monitoring of structures under broadband random excitation 宽带随机激励下结构损伤的小波监测 |
| 4. | The minimum and maximum base damages are calculated separately , applying bonuses that affect to them 最小和最大伤害需分开计算,协同奖励也同样适用于它们。 |
| 5. | D1 . as appropriate , double the base damage for critical hits and melee attacks against helpless creatures 在适当的时候,与无助生物近战时造成重击,将基本伤害值翻倍。 |
| 6. | The wielder ' s strength modifier ( if within 30 feet of the target ) and the shield ' s enhancement bonus , if any , add to the base damage 持用者的力量调整值(若目标在30 ?内)和盾牌的增强加值加在基本伤害上。 |
| 7. | Fixed a problem that caused heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel 修正了英雄持有增强主属性道具时造成信息面板中的基本伤害升高的问题。 |
| 8. | When a priest that can absourb are base damage off melee can now take away are beloved shield of laughs you got to take a minute and just relize this class is dead 当一个可以吸收和物理系一样的伤害的牧师现在能把你最爱的圣盾微笑着拿走并且让你要废掉1分钟的时候,这个职业也就死了。 |
| 9. | When a priest that can absourb are base damage off melee can now take away are beloved shield of laughs you got to take a minute just relize this class is dead 当一个可以吸收和物理系一样的伤害的牧师,能把你最爱的圣盾随意着拿走,还让你要废掉1分钟的时候,这个圣骑的职业也意味着死。 |
| 10. | After considering a variety of solutions , we have decided to implement a flat 10 % reduction to bear form ' s base damage ? which keeps the form in line with overall game balance , while resulting in greater damage potential 考虑到各种解决办法后,我们决定降低熊形态下10 %的基础攻击力-以便保持游戏的整体平衡,同时也会增加更大可能的伤害值。 |